Quick start
Using CharGen characters
- Add BP_CharGenCharacter to your level — Game/CharGen/CharGen_Base/Blueprints/BP_CharGenCharacter.
- Configure the Character Parts using the meshes you need, in the BP_CharGenCharacter properties.
- Done!
Configuring character presets
- Create children of BP_ChargenPackBase.
- Set up CharacterPresets in the Default group of your newly created BP_ChargenPackBase.
- Add a reference to this actor in BP_CHARGEN → CharacterPacks.
- Done!
Works with the Marketplace. CharGen is compatible with most modular and single characters from the UE Marketplace that are rigged to the UE Skeleton — add or remove parts, accessorize, and tint any element with the included color & hue pickers.
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