Frequently asked questions
Can you use your own materials and textures?
Yes! This is one of the main features — LAM is a flexible tool designed to be used with your own content.
How will it look on generated mountains?
It works great on procedurally generated terrain — it has been tested on mountains generated in World Machine, with material layers distributing correctly across slopes and peaks.
What about FPS / performance?
Performance was measured with bForceDynamicLight enabled on a reference machine (GTX 680, Core i7 @ 3.40 GHz, 16 GB). Both a default material setup and an optimized setup (no tessellation, grass density ×0.1) run comfortably. See the optimization guide for ways to push FPS higher.
Can I use assets from the pack in commercial projects?
Yes, you can!
Is this suitable for different environments (moon, snow, ice, volcano, jungle)?
Yes. This is a universal tool for any landscape topology and environment.
Do the assets have LODs?
Yes, they have LODs. For the sample assets:
• Grass — 3 LODs (94 / 52 / 32 vertices)
• Bushes — 1 LOD (~20 vertices)
• Flowers + grass — 3 LODs (246 / 206 / 140 vertices)
• Leaf tree — 3 LODs (35k, 4k, billboard turned off by default)
How do I change the size of the grass meshes?
Use the min and max scale preferences in the Grass Type properties — for example /Game/LandscapeAutoMaterial/Meshes/Grass/Grass_01.
Still curious?
Grab Landscape Auto Material and try it in your own project.