Auto-painted landscape material
One material textures the whole terrain automatically — slopes, valleys and peaks, with no manual painting.
A deep, flexible terrain material system — automatic painting, smart blending and production-quality nature, all configurable from a single master instance.
One material textures the whole terrain automatically — slopes, valleys and peaks, with no manual painting.
Layers are chosen by surface angle, so cliffs get rock and flats get grass — automatically.
A ready-made forest preset to start from a believable, fully-dressed scene.
Hand-paint extra layer weight wherever you want manual control over the automatic result.
Heightmap-driven blending interlocks layers along their natural edge instead of a flat seam.
Triplanar box-mapping removes texture stretching on steep cliffs and overhangs.
Grass scatters itself across the terrain based on the material underneath.
Global colour controls retint the entire landscape in seconds.
Translucent water with depth, distortion, caustics and natural shoreline blending.
Dense, wind-ready grass with edge fading and size-based colour variation.
Displacement adds real geometric depth to ground and rock up close.
Distribution masks place grass and detail by rules of composition, not by hand.
Macro-variation breaks up tiling across long distances for a natural look.
Per-tile colour randomisation stops repeating textures from looking repeated.
Separate materials for the top and bottom of slopes add another layer of realism.
Get Landscape Auto Material on the Unreal Engine marketplace.