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How To Use

SPLINE MESH SOLUTIONS HOW TO USE

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Setup

1. Add Spline Mesh Solutions package to your project

2. Create basic BP_SplineObject (SplineMeshSolutions/Blueprints) or create it using primitive templates

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3. Edit shape spline.

4. Edit path spline.

3. Done!

 

Spline control: Use Left mouse button + Alt button + drag existing point to create a new point. Use Delete button with selected point to delete existing point

Attention: Drag shape points only in shape plane

Examples

You can find examples in Maps folder. Check out "Overview" and "Demoscene_Primitives" first

 

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Parameters

Basic parameters overview

There are two main structures - Shape and Path geometry, many parameters are the same.

To change materials, please edit followed parameters:

Spline Object Main -> Material Shape

Spline Object Main -> Material Path

To change smooth of geometry, edit:

Spline Object Main -> Smooth Shape

4_1.png
4_2.png

Spline Object Main -> Smooth Path

4_3.png
4_4.png

Smooth Shape = 0 - points will generates one-to-one geometry by spline points.

4_0.png
notangents.png

Check Generate tangents to get lighting work right (uncheck it to speed up real-time editing)

 

Spline Object Main -> Generate Tangents

 

 

tangents.png

To get collision please check next bool values:

 

Spline Object Main -> Generate Collision Path

Spline Object Main -> Generate Shape Front

Spline Object Main -> Generate Shape Back

 

You can choose geometry which you want to generate:

 

Spline Object Main -> Generate Geometry Path

Spline Object Main -> Generate Geometry Front

Spline Object Main -> Generate Geometry Back

 

 

You can make close/unclose shape/path using

Spline Object -> Shape -> Shape Is Closed Loop

Spline Object -> Path -> Path Is Closed Loop

Spline Object -> Shape -> Shape Cap Unclosed - generate or not cap geometry

 

ClosedLoop.png
CapUnclosed.png
PthUnClosed.png
PthClosed.png

You can make a single path spline for multiple spline path objects and modifying main spline - all other objects will be updated.

Spline Object -> Path -> Custom Path (select spline object as spline path base)

Spline Object -> Path -> Use Custom Path

Also you can use main path spline as shape of other Spline Object

​Spline Object -> Path -> Custom Path As Shape

 

 

 

CustomPath.png
PathObjectsFollowShape.png

 

Also you can use main path spline as shape of other Spline Object

​Spline Object -> Path -> Custom Path As Shape

 

 

 

PathCutEndStart.png

 

To Cut geometry by spline path percents (from 0 to 1) you can use:

 

​Spline Object -> Path -> Path Cut Start

​Spline Object -> Path -> Path Cut End

 

 

 

Repeats.png

 

To repeate Spline objects with Custom path geometry use

 

​Spline Object -> Repats -> Repats by Custom Path

​Spline Object -> Repeat -> Repats at End

 

 

 

 

To bend shape or path along special  bend-shape:

1. Select object with spline you want bend along, and add component tag "YourTagName"

SplibeBend1.png

2. Select Spline Object you want to bend and check

​Spline Object -> PathBend -> Bend Path Spline Actor

​Spline Object -> PathBend -> Bend Path Spline Tag

​Spline Object -> PathBend -> Bend Path Along Spline

SplineBend2.png

There are three surface types:

 

Spline Object Main -> Shape Surface Type -> Triangulation

Generates shape geometry by optimal generated triangles

Spline Object Main -> Shape Surface Type -> Quadrangulation

Generates shape geometry by vertical quads - you can use it for example for curved platformers - to deform spline shape in depth - using bend along spline

​​​​​

Spline Object Main -> Shape Surface Type -> HeightFieldQuads

Generates simple quad height field - works like Quadrangulation but more simple - can be used for 2D terrains

 

 

 

ClosedLoop.png
S Setup
S Examples
S Parameters
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